Little Black Pearl Art & Design Center Host to SPC

Within the Scope of the Wiki East Garfield, "SnowCones" to "SnowPeas" has been moved to the Little Black Pearl Art & Design Center.
At the Design Center we will be exploring the Experimental Learning Model of this project, and creating smaller modules, that reflect the hidden jewels at Little Black Pearl.
Pedagogical Patterns for Experimental Learning, Patterns for Active Learning “Writing a Business Plan”
This pattern language focuses on pedagogy that promotes experiential learning for beginners to advanced level. Youth will learn how to write a business plan, apply for a business loan, and open a pay pal account online, market their company.

Bridge the gap between the educational world and real (production/industrial) world, by adopting an artifact, real world experience, master apprentice, critique, problem-solving models.

People are the central focus of teaching. Therefore, the patterns have to deal with biological and social basics that cannot be ignored.

Methods of Research
Chicago Public Schools- case studies, observation, documenting responses

Some topics require a number of iterations in various depths to enforce learning
by repetition. A complex concept is difficult to understand unless you have experienced it by example. However concepts are often so complex that experiencing the whole in one step doesn't help either.
Introduce the concept in three stages, tiny, small and large, which
allow you to monitor the students' progress on a topic-by-topic – tiny – basis, to
test if the student can combine the topics and apply them in a larger – small –
setting and to solve a real-world – large – problem using all parts of the concept,
thus seeing the big picture gradually.

Provide a smooth way for the students to get a start into the topic. This is best done by General Concepts First [VF]. Make sure that each of the stages doesn't force the students to make a large jump (as in Digestible Package [VF]). And finally don't forget to give immediate Feedback [VF] to the students' experiences. As a consequence, students can grasp abstract concepts early in the course

through tiny assignments before they embark on a more challenging one. Provide the students with the possibility to see the big picture without losing track of the details by working on the individual pieces and combining those pieces together.

When you teach the basics of object-oriented design concepts assign to the students one tiny concept, e.g. a single class for which the students should model the responsibilities. The next step would be to let them develop a small design, consisting of e.g. three classes, so they will have to focus also on collaborations.

The final large assignment would then be to design a whole system, where e.g. Design Patterns should be considered. The time frames for the different stages depend on the whole course length. When you are teaching a one-week course in industry, the tiny assignment may take only a few minutes, the small assignment less than an hour whereas large assignment may take all semester.


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